curriculum

 

Name: Alessandro Lima

Born: 05/02/1980

Interests: Fine Arts, Graphic Computer, Movies, Games and Sports.

Education: Uniritter - Design Gráfico (em curso).

Languages: Portuguese and English (Intermediate)

Softwares Skills:

Intermidian (3ds max, Zbrush, Radiosity Render, Vray Render and Photoshop).

Basic (Maya, MudBox, Body Paint 3D, Autocad, Vue, Premiere, After Effects, Dreamweaver, Flash and Mental Ray Render).

Others Skills:

Good communication and organization in Projects Process, Traditional Draw, Digital Paint and Photocomposition.

Movies: Pirats of the Caribbean, Matrix (Trilogy), The Lord of the Rings (Trilogy), The Chronicles Riddick, Final Fantasy (Spirit Whithin and Advent Children), Underworld (Trilogy), The Incredibles, Le pacte des Loups, Twilight, American Pie and others.

Games: Prince of Persia (Trilogy), Gears of War 1 and 2, Unreal Tournament (all versions)), Quake, Doom, Half Life 2, Team Fortress 2 and others.

Livros: Machado de Assis, Stephenie Meyer, Paulo Coelho, Marcelo Rubens Paiva and others.

Music: Collective Soul, Breaking Benjamin, Nightwish, Rammstein, HIM, Sonata Artica, Nickelback, Bon Jovi, Nenhum de Nós and others.

 

 
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Nowadays I'm working like 3D Artist in a Studio called Aquiris Game Experience that develops ADGames an Virtual Reality. In this team, I'm answerable for create Charcters an obejcts Low Poly and High Poly.

For one yard I workedlike 3D Artist in a Studio Shouthlogic Studios that develops games for consoles like DS, PS2, XBox, XBox360 and PC. I was answerable for create complex Assets and Charaters Lowpoly and Higholy to Next Gen Games (development technics to create Normal Mapping and Occlusion Mapping), and other objects too.

I'm study at Uniritter University in a currently Graphic Designer Graduation and I'm participated in a Project of Initiation Discent called "Travelling" ("Viajando").

For almost 3 years, I worked with Design Architeture in a Company Compumanager, in Brazil. At this moment I developed new technics about modeling, texturing, rendering (VRay Render) and pos-production for images still and animations. With my friend's work, I always help them with my knowledge and until these days, I work with this attitude.

For a year I worked as a volunteer in a Project CROMOSLAB at Unisinos, where I could inquire and practice modeling and texturing for Lowpoly Characters, basic Skin and basic Rigging with Charater Studio.

Nowadays I'm loking for FREELANCER jobs. If you want to contact me, please, send a email here.

 

Some opportunity that my work was published:

 

 

 

01 - In fev 2007 was published my first book "Development Characters 3D in 3ds max" by Ciência Moderna Publishing House about creation characters. Content chapters about traditional draw, concept art, model sheet, modeling face-by-face, mapping, texturing with basic digital painted, basic animation, basic and advanced ilumination with VRay Render and pos-production to videos.

 

02 – “Dead Twice” was published ate www.3dtotal.com gallery.

 

03- The works “Dead Twice” and “Themila” can be seem at www.3d4all.org at gallery section.

 

04 - The Magazine Digital Designer nº72, 73 and 79 had published my jobs "Sisin-Hare", "Dead Twice" and "Themila". See at gallery section.

 

05 - Today I study a hard time to sharp my knowledges and usually I visit at foruns like www.3d4all.org, www.cgart.com, www.archpro.com, www.cgtalk.com and www.3dtotal.com.