Development Characters 3D in 3ds max

 
 
 

 

The book “Development Characters 3D in 3ds max” by Ciência Moderna Publishing House is for basic and intermediate reader. A book that shows my preocess to create complex character, starting with concept design, modeling, mapping, texturing with basic digital paint and photocomposition, basic animation, basic animation with Scanline Render and advanced ilumination with VRay Render until pos-production to videos.

It's a book that I show some ways to create complex character to includin it into a Demo Reel.

This is a good material in Portuguese language (it's only, in Portuguese for now...) about VRay Render, very used at archtectural industry and some movies. With this material, you can use it with professional and productive.

I hope that this book can help you to understand the conection with diferentes tools and how you can use it in your workflow very good!

Here is the site Ciência Moderna Publishing House where you can find more information about this book, and here is the direct link.
 
You can make download that some files to start the exercises about my book here:

 

See here the index about my book:

Chapter 01 - Introduction (in this chapter is shows about character concept, find references and Project Organization);

Chapter 02 - Concept Art and Model Sheet (here is you can exercise the Concept Art and learning about Model Sheet);

Chapter 03 - Modeling (you're going to start the Character modeling with 3ds max, using the techniques likes "Face-Modeling" in Editable Poly);

Chapter 04 - Mapping (construction the mapping with modifier UVW Mapping, Unwrap UVW and the Guidelines UV exportation with Plugin Texporter);

Chapter 05 - Texturing (Texturing with Photoshop, Photocomposition and Basic Digital Paint);

Chapter 06 - Aditional Details (Aditional Details);

Chapter 07 - Camera, Render and Basic Animation (creating Cameras to Animated Render with fine adjustments in Timeline and Curve Editor, creation the Demo Reel Material (Shader and Textures));

Chapter 08 - Ilumination (Ilumination Scanline Renderer and Global Ilumination with VRay Render, where I show the Render Panel, Materias, Lights and some configurations to Static Render and Animation Render with HDRI technique);

Chapter 09 - Pos-Production to Video (Pos-Production to Video, with start the Design Layout in Photoshop, until the organization into After Effects with basic animations);

Chapter 10 - Appendix and Galery (Site about CG, Artist and Companys that I advice, Bibliography and Gallery).