Chapter 01 - Introduction (in this chapter is shows about character concept, find references and Project Organization);
Chapter 02 - Concept Art and Model Sheet (here is you can exercise the Concept Art and learning about Model Sheet);
Chapter 03 - Modeling (you're going to start the Character modeling with 3ds max, using the techniques likes "Face-Modeling" in Editable Poly);
Chapter 04 - Mapping (construction the mapping with modifier UVW Mapping, Unwrap UVW and the Guidelines UV exportation with Plugin Texporter);
Chapter 05 - Texturing (Texturing with Photoshop, Photocomposition and Basic Digital Paint);
Chapter 06 - Aditional Details (Aditional Details);
Chapter 07 - Camera, Render and Basic Animation (creating Cameras to Animated Render with fine adjustments in Timeline and Curve Editor, creation the Demo Reel Material (Shader and Textures));
Chapter 08 - Ilumination (Ilumination Scanline Renderer and Global Ilumination with VRay Render, where I show the Render Panel, Materias, Lights and some configurations to Static Render and Animation Render with HDRI technique);
Chapter 09 - Pos-Production to Video (Pos-Production to Video, with start the Design Layout in Photoshop, until the organization into After Effects with basic animations);
Chapter 10 - Appendix and Galery (Site about CG, Artist and Companys that I advice, Bibliography and Gallery).